Currently working on V1.1:
- Bug fixes
- Balancing fixes
- Tower placement fixes
- Tighter controls
- Updating UI
- Removing cheesing tactics
- And more
- Follow us on Twitter for more updates: https://twitter.com/TwoTiminTowers

Winner of the 2020 GMTK Game Jam.

Welcome to Two-Timin' Towers - a tower defense game where you have no control over your towers, meaning they'll attack everything in sight... even YOU! Turning a classic game genre into a bullet hell.

Build towers to defeat increasingly challenging waves of enemies. But remember, each tower adds more bullets to the screen for you to narrowly avoid!

CONTROLS:

  • WASD - move
  • LEFT CLICK - select and place towers

MEET YOUR TOWERS:

  • Quad-shot - Shoots in 4 directions.
  • Lock-on - Locks on to whatever's nearest.
  • Octo-shot - Shoots in 8 directions.
  • Spinner - Spins and shoots in all directions.
  • Blockade - Can be used to stop enemies on the path, or to use as cover.

CREDITS:

  • Aaron Shaw - Director
  • Zachary Richman - Director / Writer
  • Phoenix Richard - Programmer
  • Huntrox - Programmer
  • Bluzi - Pixel Artist / Animator
  • Adrian Karmanski - SFX
  • Lord Neptune - Music (Check out his tunes: bit.ly/lordneptune)
  • Victor Abda - Bullet SFX

Updated 1 day ago
Published 29 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
(51)
AuthorsZachary Richman, swagshaw, adikar1, HuntroxGames, Phoenix Richard, bluzi
GenreAction
Made withUnity
Tags2D, Bullet Hell, Game Maker's Toolkit Jam, Pixel Art, Tower Defense
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Two-Timing Towers.zip 22 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 53 · Next page · Last page

A very fun game. I like the addon where your towers can lock on you and shoot you or quads and octo shots can shoot at you.


(+3)

Really Fun Game! I know my highscore isn't so high but it was really fun playing this game!

(+1)

Glad you enjoyed our game :) Be sure to check it out again once we fix the quad-shot cheese. Patch coming soon!

Will do!

(+2)

So. Many. Bullets.

(+1)

(+1)

Thanks for playing our game! The quad-shot-only cheese will be fixed in the next patch :) Coming soon!

(+2)

You can continue pressing the next wave button after you are dead

(+1)

Thanks for playing our game! This Quad-shot-only cheese will be patched in the next update, as well as the bug where you can continue the next wave after you're dead. Stay tuned :)

(+2)

719 score. Beat that!

(+3)(-1)

Hello, I had fun playing this game :) ...I have made a review video on Best games from GMTK game jam 2020, and I have include your game review there... Do check it out and also Share and Subscribe to my YouTube channel...Soon I will be uploading a walk through video of your game as well...Once again, Superb work... looking forward for more :)

(+1)

it would be great if you added some bosses and boss towers that could do a special attack every often. And a turret that creates a safe zone that could provide a safe spot to the player and the enemies

(1 edit) (+1)

great game! only have gotten to wave 4 but very good here are some things i would like to be added

1.i would like to have some sort of enemy that can hurt you when you touch it or it can shoot you

2.a tower deletion option would be nice

3.in the options menu there could be options to see the enemies health, and to see the stats of a weapon

4.it would be nice if there was diferent maps that would have diferent pixel art on the enemies and stuff and maybe diferent enemies that do diferent suff 

5.i know this was made in unity but ive heard that you can somehow add multiplayer/online to a game (idk how) but would be cool and fun if you could play with others

6.maybe some sort of store that you can access when you finish a wave where you can buy: weapons that the character can use (the wepons are only availavle for one round or have limited ammo), a one use shield (stuff can still hit you from the back), and maybe powerups

7.have a story mode if posible

8.a creative mode where you cant die and have inf screws/coins or just unkillable would be real cool

ps: Keep Up The Great Work!

what if they also made an indicator of what enemy's are next, then made the bots Strong or weak against some towers (like double damage against towers same color as the body but immune to towers same color of the eyes)

(+1)

Yeah but the eye thing is a bit too much but yeah thats a real good idea

(+1)(-1)

i have an idea! a multiplayer where ur trying to get your towers to kill your friends!

(+1)

Can you port it to the playstation Vita and Mac?

 would be really nice to have this on other platforms than windows.

(+2)

also a fast forward feature would be graet

(+1)

i found a cheese that lets you stay at the back of the map where you don't get pushed into the wall and put quad shooters on each side not leting enimes through.

(+1)

Hey there! We've had other people mention a similar cheese, and we're already underway fixing it. Thanks for playing :)

(+1)

Hi I have started developing a game that has the same concept unknowingly and my character looks very similar to yours if you want I can send you the sprite so you can see for yourself but as the aim is for my game to be released to the public and cost money I was wondering if this would bother you at all and thought I would better check in on you.

(1 edit) (+1)

I really like the concept of the game and it's quite fun to play, there are a couple issues I came across while playing, either bugs/cheese for the game.

1. you can place quad shooters strategically and just stand where they don't shoot, you could try adding an element of taking damage if the player doesn't move or something along those lines, maybe even adding an enemy that shoots at the player every once in a while to prevent being completely static

2. There are inconsistencies regarding placement, if you place a tower, you can place another tower 2 ticks(?) under it, however if you try to put something above it you need 3 ticks of space, at least with the quad shooters that is.

3. Adding the capability to remove pre-existing towers will help perfectionists not gauge their eyes out as well as allow experimenting with different strategies within the same game

4. An option to speed the game up, or add more difficult and tougher to beat enemies later on in the game would be great imo or just adding hitpoints to the normal enemies

other than these points I really like the game and find it enjoyable to play as long as I don't cheese it haha


edit: the audio also seems to be broken when not looking at the game, as in scrolling down or moving to another tab

(+1)

Thanks for your comment! All of the above bugs/cheeses are already on our radar and will be fixed in the next update (coming soon!) Thanks for playing our game :)

thanks for listening and caring to fix them all :

(+1)

... :-D

Wow!

(+2)

robots get suck in corners som times. got score of 2122 but killed myself at wave 43.

(+1)

(+1)

Ah so I see you've found the infinite money bug! It's something we've already fixed and will be patched in the next update. Thanks for playing!! :)

(1 edit) (+2)(-4)

It is soooo boring(((
After wave 20-25 it turns to click start -> wait -> repeat
Made a suicide at wave 51 to find out the number of robots trashed (it was 2579) and stop this time wasting experience)

PS: please, allow to destroy towers. At least it will provide some perfectionist pleasure to build a perfect system)

(1 edit) (+1)

Thanks for your comment! The particular cheese that you found (using mostly just the quad-shot so you can find a safe spot and wait) is something other people have mentioned, and will be fixed in a future update (coming soon!) With this fix, our goal is to make waiting in a single spot impossible - so that way you always have to keep moving and dodging bullets.

Also, destroying towers is another feature coming soon.

Stay tuned for that future update! Thanks :)

(+2)

I love tower defense, and so this game

The pixel art its really pretty and cute, the player and robots designs are pretty nice. I say that the tower design could be something different and more interesting, but it's good enough for being made in 48 hours

The music and sounds are right, there is nothing to add or discuss in it.

The concept of controlling a character in a tower defense game sounds great, and it fixes one of the genre biggest flaw, boredom. The friendly fire mechanic really fits the game jam theme, 4 towers and it can become a bullet hell, I'm really thinking who is the enemy here haha.
It's a really fun game and I would love more games to explore the same concept.

Keep it up and keep it souled!

(+1)

This is a really fun game ;D

(+2)

Nice game! Was very fun to play and I would love to see more happen to this game. The only bug I found was that if you try place an octo-shot and then hit the button to not place it you will get 20 bolts

Thank you! And good eye with that bug - it's a sneaky one. It's already been brought to our attention and will be fixed in the next patch. Thanks for playing :)

(+2)

if you buy the spinner and then hit the button to not place you will lose 20 bolts

This will be fixed in the next patch. Thanks! :)

Congrats man! I think you're the first to notice that outside the dev team. The secret is out now, y'all have fun while it lasts.

(+1)

Unfortunate that the best strategy is to fill the board then camp in the corner while you watch waves go by.  The game seems very cool initially but doesn't really have any replayability.

(+1)

That cheesing method is something that's been brought up before, and it's something we'll be fixing with the next update, along with a bunch of other cool features. Stay tuned!

Nice Game. Was very fun. :D Came to wave 9.

(1 edit) (+3)

I really liked this! It would be nice to have a few keys set different game speeds to pass by the easier levels once you get the hang of the game to have some quality of life with the replay-ability. Hope to see more!

(+1)

Looks cool, but doesn't run under firefox.
Throws following error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure.

Thanks for bringing this to our attention! I'll add this to our list of fixes :)

(+1)

I looked further into it and it's a known bug with Firefox, I turned off blocking 3rd party cookies and it worked

(+1)

Weird, I've been running it on Firefox.

(+1)

Pretty fun game although the quad shots are too easy to spam

Thanks for playing our game! This is a common piece of feedback we've received and something we'll be fixing. Stay tuned!

(+4)

cool game. I wish the character had more precise controls tho. Play any bullet hell and you wont find any sort of acceleration and you stop as soon as you arent pressing any buttons. I had enough fun to get to wave 20 so it was a good game regardless. This could be a really cool game given more than 48 hrs of dev time

(+2)

This is a very big piece of feedback we've heard, stay tuned!

(+1)

Good challenge: How far can you get with only the initial bolts (once they are spent, can't build anything more).

I can't seem to make it past level 5.

(+2)

Is this how you do it?

(+1)

Thanks for playing! We've had a few people point out this cheesing method. It's something we'll be fixing soon. Stay tuned!

(1 edit) (+1)


I cheesed too much, but otherwise great game!

You don't need to take any of my suggestions, but to prevent cheesing, maybe if there was more incentive to use other towers rather than just 1. Also if there was more incentive to build during a wave, it could encourage players to move more during a wave rather than standing still.

(+1)

Thanks for playing and leaving suggestions! We've had a few people let us know about this cheese, so it's something we'll be fixing. Stay tuned!

(+1)

Bruh this is just Build-a-Touhou

(+3)

This is the most inventive game I've ever seen! Good Work!

(1 edit) (+3)

Can you make it so I can sell towers I already built?

Stay Tuned!

(+2)

Could you email me about this game? Jupiter@ArmorGames.com

Hi Jupiter! We sent you an email a few days ago. Let us know if you've received it alright. Thanks! :)

(+2)

This game will reach the top 20. I'm calling it!

(+2)

eyyyy

(+1)

do you folks have a twitter for this game 

(+1)

Not yet, but we're regrouping soon to discuss making updates to the game, and we'll make sure to create a way to keep people up to date on our progress. Will keep you posted!

(+1)

sounds good I just wanted to make sure I tagged you folks, I posted the stream on youtube that features  this game and others. I know at least one of the devs was in the stream, sadly I can't remember which 

Game has a twitter now: https://twitter.com/TwoTiminTowers

:)

(+1)

By level 3 I was done for! Ha ha, what am I 5? This is a excellent fusion of genres and fits the theme too well!

(+2)

Really clever game, fusing two quite different genres to make an exciting new combination. It's pretty damn difficult too haha

(+1)

One of the best entries I've seen this jam. Absolutely brilliant mash up of genres, and the execution is phenomenal. Congratulations!

(+2)

Wow this game is amazing

Viewing most recent comments 1 to 40 of 53 · Next page · Last page