V1.1 is here!


We’re excited to announce that V1.1 is officially LIVE! A lot of hard work went into fixing and tweaking the game to give all of you the best Two-Timin’ Towers experience possible. See below a list of our patch notes for this update.

Now that the core gameplay experience has been finely tuned, the hard work to enhance the game even further begins. That means more enemies, towers, abilities, game modes, maps, and more!

In the meantime, please be sure to give us any suggestions or bug fixes on our Google form, and to follow us on Twitter at @TwoTiminTowers.

Thank you for playing and showing us so much support! We’ll continue to update you as we work on more patches and updates :) Until next time!

xoxo
The Two-Timin’ Towers Team

V1.1 Patch Notes:

  • Added new currency system where every tower has its own currency, which removes the Quad-shot-only cheese.
  • Balanced gameplay by tweaking enemy health and tower strength, shooting speed, and cost.
  • Added leaderboard functionality. (Can you reach the top?)
  • Tightened up player movement.
  • Added invincibility frames after getting hit.
  • Added grid system that shows where you can and can’t place towers.
  • Updated Blockade design, strength, and added cracks that appear to signify health.
  • Moved hearts to top left corner.
  • Player can now deconstruct towers.
  • Player can no longer get trapped between towers.
  • Added links to our Twitter, and a form to give us feedback / report bugs.
  • Added custom cursors.
  • Added more juice to SFX, animation, and UI.
  • Added laser-sight and reticle to Lock-on tower.
  • Right click now cancels tower selection.
  • Added high graphics setting with increased bloom.
  • Added Mac and Linux versions.

Files

TTT-Webgl-1-1.zip 12 MB
Aug 11, 2020
TTT-Win-1-1.zip 20 MB
Aug 11, 2020
TTT-MacOS-1-1.zip 28 MB
Aug 11, 2020
TTT-Linux-1-1.zip 33 MB
Aug 11, 2020

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