Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 127 to 158 of 158 · Previous page · First page
(+1)

Unfortunate that the best strategy is to fill the board then camp in the corner while you watch waves go by.  The game seems very cool initially but doesn't really have any replayability.

(+1)

That cheesing method is something that's been brought up before, and it's something we'll be fixing with the next update, along with a bunch of other cool features. Stay tuned!

This time around we added a leaderboard and did a buuunch of balancing. Give it a look, the 1.1 update is live!

Nice Game. Was very fun. :D Came to wave 9.

(1 edit) (+3)

I really liked this! It would be nice to have a few keys set different game speeds to pass by the easier levels once you get the hang of the game to have some quality of life with the replay-ability. Hope to see more!

(+1)

Looks cool, but doesn't run under firefox.
Throws following error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure.

Thanks for bringing this to our attention! I'll add this to our list of fixes :)

(+1)

I looked further into it and it's a known bug with Firefox, I turned off blocking 3rd party cookies and it worked

(+1)

Weird, I've been running it on Firefox.

(+1)

Pretty fun game although the quad shots are too easy to spam

Thanks for playing our game! This is a common piece of feedback we've received and something we'll be fixing. Stay tuned!

Patched that bad boi for the 1.1 Update!

(+4)

cool game. I wish the character had more precise controls tho. Play any bullet hell and you wont find any sort of acceleration and you stop as soon as you arent pressing any buttons. I had enough fun to get to wave 20 so it was a good game regardless. This could be a really cool game given more than 48 hrs of dev time

(+2)

This is a very big piece of feedback we've heard, stay tuned!

Tighter controls is in with the 1.1 update! Give it a look! We'd love to hear more feedback!

(+1)

Good challenge: How far can you get with only the initial bolts (once they are spent, can't build anything more).

I can't seem to make it past level 5.

You've got to collect the explosion parts the robots drop! We've added more things to collect with the 1.1 update, we hope you enjoy!

(+2)

Is this how you do it?

(+1)

Thanks for playing! We've had a few people point out this cheesing method. It's something we'll be fixing soon. Stay tuned!

That is 100% how it was done. We've given you an extra challenge with the 1.1 update! Check it out!

(1 edit) (+1)


I cheesed too much, but otherwise great game!

You don't need to take any of my suggestions, but to prevent cheesing, maybe if there was more incentive to use other towers rather than just 1. Also if there was more incentive to build during a wave, it could encourage players to move more during a wave rather than standing still.

(+1)

Thanks for playing and leaving suggestions! We've had a few people let us know about this cheese, so it's something we'll be fixing. Stay tuned!

Man you guys were clever finding out the best way to play like this. We think we've balanced the game to be more fun and intractable with the 1.1 update. Give it a look!

(+1)

Bruh this is just Build-a-Touhou

I cannot tell you how funny I think this, but it is peak comedy. We just released an update as well!

(1 edit) (+1)

Nice nice! I haven't played it yet but intend to. Did you add a way to sell towers?

Edit: I see that you did!

(+3)

This is the most inventive game I've ever seen! Good Work!

(1 edit) (+3)

Can you make it so I can sell towers I already built?

Stay Tuned!

(+1)

We just patched the game with a 1.1 update! You can now destroy towers by pressing the trash can icon and you can cancel building by right clicking so you can quickly jump back into playing the game.

(+2)

Could you email me about this game? Jupiter@ArmorGames.com

Hi Jupiter! We sent you an email a few days ago. Let us know if you've received it alright. Thanks! :)

(+2)

This game will reach the top 20. I'm calling it!

(+2)

eyyyy

Finger guns bud, we made the 1.1 update for fans like you!

(+1)

do you folks have a twitter for this game 

(+1)

Not yet, but we're regrouping soon to discuss making updates to the game, and we'll make sure to create a way to keep people up to date on our progress. Will keep you posted!

(+1)

sounds good I just wanted to make sure I tagged you folks, I posted the stream on youtube that features  this game and others. I know at least one of the devs was in the stream, sadly I can't remember which 

Game has a twitter now: https://twitter.com/TwoTiminTowers

:)

(+1)

By level 3 I was done for! Ha ha, what am I 5? This is a excellent fusion of genres and fits the theme too well!

Can you take the leaderboard with the newest update of our game?

(+2)

Really clever game, fusing two quite different genres to make an exciting new combination. It's pretty damn difficult too haha

(+1)

One of the best entries I've seen this jam. Absolutely brilliant mash up of genres, and the execution is phenomenal. Congratulations!

(+2)

Wow this game is amazing

(+2)

This is such a simply brilliant concept. Well done to all parties involved.

(+2)

Woah, brilliant idea and a well-polished one! Hope you guys make it to the top. Great art style and audio, well balanced gameplay. Love it. :)

(+2)

Great spin on this type of game.  My favourite part is pushing the enemies back towards the bullets.  I'm not even a fan of tower defense but you've turned this into a retro adventure gem.

(+1)

Alright, I love this game. I audibly went "ooh!" when I read its description, haha.
The concept is simple but incredibly effective, and the way you all adapted existing game mechanics to fit its core idea is also quite interesting. Stuff like gears and hearts dropping where enemies die (aka where most of the bullets are) is a great decision. Being able to push and block enemies is also a nice touch.
In regards to the overall presentation, I really liked the game's polish, aesthetic and SFX, though the same can't be said for its music. It's not bad, per say, but I didn't think it fit the game's theme.
All in all, this is a very strong contender.

We've added a lot since our first update, check out version 1.2!
I audibly went "aw!" when I read this, it's really encouraging to look back at these posts and know we've grown from support and a fun game.

(+1)

This is a really cool concept! I like the heavy black outline style art. Was a lot of fun trying to dodge past my own bullets to get the scraps.

I like how you can influence the enemies by pushing them around and try to get the enemies stacked up between you and the turrets.

I think you should be able to change your tower selection before you actually place it -- the money could be paid when you place rather than when you select.

The lock on turrets are really strong compared to the others. Obviously the tradeoff there is that if you get hit by it you lose a lot of health, but you can just stack them all in one area so that it's easy to avoid. The octo turret doesn't really do much by comparison -- if you buy an octo turret on the first wave it'll barely kill any of the enemies.

(1 edit)

We've updated the splash art and a lot of gameplay, what do you think?

(+1)

Brilliant concept!  I'm having a lot of fun.

(1 edit) (+1)

Pretty fun game!

(+2)

771 robot

(+1)

I'm loving this game, wondering if there is an actual end to the waves, gotten 36 in and still counting.

(+2)

Ended up making a mistake on the 65th wave, ended up with 3342 robots trashed.

I can only imagine what the setup is like to get that far!

There is no end but we've updated a lot and added a leaderboard!

(+1)

This is a fun tower defense game and a fun bullet-hell game. Great job!

(+2)

Mama, no more bullet in the face!

The bullets escalated fast!

(1 edit) (+2)

Wow, nice job. My Highest is 111. Edit: 713. ;)

(+1)

its hard game but enjoyable and i see its prefect no bugs great job

(+4)

I love tower defense games but I wish the movement was tighter.

(+1)

indeed. if the player's own control is not that floaty, aka also out of control, we may find a very challenging try-not-to-shoot-in-the-foot game. 

still pretty good challenge at this point though

Floaty movement. be gone!

100% we fixed this other issues. The newest version of the game 1.1 is up and running!

Viewing most recent comments 127 to 158 of 158 · Previous page · First page