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This is such a simply brilliant concept. Well done to all parties involved.

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Woah, brilliant idea and a well-polished one! Hope you guys make it to the top. Great art style and audio, well balanced gameplay. Love it. :)

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Great spin on this type of game.  My favourite part is pushing the enemies back towards the bullets.  I'm not even a fan of tower defense but you've turned this into a retro adventure gem.

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Alright, I love this game. I audibly went "ooh!" when I read its description, haha.
The concept is simple but incredibly effective, and the way you all adapted existing game mechanics to fit its core idea is also quite interesting. Stuff like gears and hearts dropping where enemies die (aka where most of the bullets are) is a great decision. Being able to push and block enemies is also a nice touch.
In regards to the overall presentation, I really liked the game's polish, aesthetic and SFX, though the same can't be said for its music. It's not bad, per say, but I didn't think it fit the game's theme.
All in all, this is a very strong contender.

We've added a lot since our first update, check out version 1.2!
I audibly went "aw!" when I read this, it's really encouraging to look back at these posts and know we've grown from support and a fun game.

(+1)

This is a really cool concept! I like the heavy black outline style art. Was a lot of fun trying to dodge past my own bullets to get the scraps.

I like how you can influence the enemies by pushing them around and try to get the enemies stacked up between you and the turrets.

I think you should be able to change your tower selection before you actually place it -- the money could be paid when you place rather than when you select.

The lock on turrets are really strong compared to the others. Obviously the tradeoff there is that if you get hit by it you lose a lot of health, but you can just stack them all in one area so that it's easy to avoid. The octo turret doesn't really do much by comparison -- if you buy an octo turret on the first wave it'll barely kill any of the enemies.

(1 edit)

We've updated the splash art and a lot of gameplay, what do you think?

(+1)

Brilliant concept!  I'm having a lot of fun.

(1 edit) (+1)

Pretty fun game!

(+2)

771 robot

(+1)

I'm loving this game, wondering if there is an actual end to the waves, gotten 36 in and still counting.

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Ended up making a mistake on the 65th wave, ended up with 3342 robots trashed.

I can only imagine what the setup is like to get that far!

There is no end but we've updated a lot and added a leaderboard!

(+1)

This is a fun tower defense game and a fun bullet-hell game. Great job!

(+2)

Mama, no more bullet in the face!

The bullets escalated fast!

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Wow, nice job. My Highest is 111. Edit: 713. ;)

(+1)

its hard game but enjoyable and i see its prefect no bugs great job

(+4)

I love tower defense games but I wish the movement was tighter.

(+1)

indeed. if the player's own control is not that floaty, aka also out of control, we may find a very challenging try-not-to-shoot-in-the-foot game. 

still pretty good challenge at this point though

Floaty movement. be gone!

100% we fixed this other issues. The newest version of the game 1.1 is up and running!

Viewing most recent comments 146 to 158 of 158 · Previous page · First page