We wcześniejszych wersjach gra była pod pewnymi względami lepsza. Był element taktyczny, który choć zachował się do teraz, to w formie szczątkowej. Polega na tym, by rozłorzyć wierze tak, by było nam jak najłatwjej. Kiedyś, w poprzednich wersjach polegał równierz na rozwarznym wydawaniu "śróbek" na różnego rodzaju armat. Aktualnie - na karzdą armate jest inna waluta, więc nie ma tu związanych z tym taktyk. A szkoda.
Było by to do zaakceptowania gdyby karzde z armat miało kilka wariantów. Ale nie mają. Co przeszkadza tym bardziej, że i armat klasycznych jest niewiele. Poza tym, niekture mają drobne problemy z funkcjonowaniem, co tylko irytuje. Na dodatek nie można takich wierz ulepszać, co jeszcze bardziej zmniejsza różnorodność gry.
Poza tym było by super, gdyby była choćiasz opcjonalna możliwość np. ograniczenia obrarzeń od własnych wierz czy wyłączenie częściowe wyłączenie obrarzeń od potworów dostających się do naszej bazy. naprawde irtytuje czasami, gdy nie mamy możliwości zrobienia tej żeczy.
Nie przypadła mi też do gustu rużnorodność grafiki. nieprzyjemnym jest że w intro jest kreskuwkowa, w gre pikselart a pioruny które strzelają w nas po tym jak dojdzie do naszej bazy wróg wyrurzniają się szczegułowością. Ztostafcie grafikę taką jaka była.
Poza tym gra jest jednak całkiem udana. Gdyby nie żeczy wymienione powyrzej i brak edytora plansz ( oraz różnych rodzajów plansz, jak na razie jest tylko jedna ) była by świetna. Liczę na rozwój, i za kilka miesięcy będzie godna polecenia. Więc... polecam!
I don't know why but for some reason it just isn't loading. No matter how many times I try it doesn't load. The weird thing is that it has loaded before so I'm just confused.
I'm also a Mac user and I run into similar issues on Chrome. But no issues with Firefox and Safari. Chrome is just an anomaly when it comes to unity games it seems
this is the first time ive seen something remotely close to what i asked, im just going to say nothing like an idea going into a game has ever happend to me
As a matter of fact! By the end of the year, we are going to release a big update to our game. This will include the launch of our discord server! Please stay tuned, and hope to see you there!
I would love to see some player-benefiting towers, like a heart station that plops out a heart every once in a while. or a bunker build that takes away some of your resources for other towers but offers you a fading sanctuary as things get hectic. Maybe a quick burst of slow-mo to weave through heavy amounts of bullets later on?
Love the creativity! We'll be working to bring ideas like this to life as we move forward with Two Timin' Towers. Check out some of the newest gameplay in the 1.2 update!
I really liked the idea of a bullet-hell tower defense. The game gets very intense the more you progress and buy towers. But, a known tactic, caving in between 2 blockades, or 1, really makes gameplay a little too easy (of course, if your urge to get materials doesn't overtake you). I think a small (as in really small) system wherein the player has to get resources in order to pay bills, etc. or having more robots would, in my opinion, make this game better.
You know, we might have something in the works for future updates! 1.2 is currently live with a lot of content, and it's all free but if you join our Patreon we'll be showing behind the scenes works and early access to playtesters.
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I reached level 12 (:<
i reached level 15 >::)
AMAZING GAME
I can not for the life of me pass level 9
for anyone who needs help, just know:
-Your wrench can deflect your tower's bullets and knock enemies away
-Cornering yourself using blockades but leaving room to escape to collect loot is a VERY effective strategy
I forgot about the deflect thing. Thats why it went so hard after level 8 XD
Love this game would love this as a steam release with co op or something. The balance of this game is amazing as well keep up the good work
An interesting twist on the tower defense genre.
I can never make it past level 5
Good Game! I think more diverse towers would make the game a little more fun.
Wave 15. THIS GAME IS REALLY HAAAAAARD!!! :D spent a long time playing. By the way, how long did it take to make this?
Great Game
it wont load but it has loaded for me before
awesome idea!
You mean the enemies? We call them Bois (pronounced "boys")! So we call them Red Bois, Blue Bois, Yellow Bois, Big Bois, Bomb Bois, Gun Bois, etc.
This is a pretty amazing game
You really did put a clever spin on the whole tower defense genre
Thanks so much :)
Thanks so much :) Was lots of fun participating in the jam. Thanks for putting it all together!
Congrats you guys, thats huge!
this isnt suprising due to the game being so damn cool
Nie jest to najlepsza gra na ich.io. A mogła być.
We wcześniejszych wersjach gra była pod pewnymi względami lepsza. Był element taktyczny, który choć zachował się do teraz, to w formie szczątkowej. Polega na tym, by rozłorzyć wierze tak, by było nam jak najłatwjej. Kiedyś, w poprzednich wersjach polegał równierz na rozwarznym wydawaniu "śróbek" na różnego rodzaju armat. Aktualnie - na karzdą armate jest inna waluta, więc nie ma tu związanych z tym taktyk. A szkoda.
Było by to do zaakceptowania gdyby karzde z armat miało kilka wariantów. Ale nie mają. Co przeszkadza tym bardziej, że i armat klasycznych jest niewiele. Poza tym, niekture mają drobne problemy z funkcjonowaniem, co tylko irytuje. Na dodatek nie można takich wierz ulepszać, co jeszcze bardziej zmniejsza różnorodność gry.
Poza tym było by super, gdyby była choćiasz opcjonalna możliwość np. ograniczenia obrarzeń od własnych wierz czy wyłączenie częściowe wyłączenie obrarzeń od potworów dostających się do naszej bazy. naprawde irtytuje czasami, gdy nie mamy możliwości zrobienia tej żeczy.
Nie przypadła mi też do gustu rużnorodność grafiki. nieprzyjemnym jest że w intro jest kreskuwkowa, w gre pikselart a pioruny które strzelają w nas po tym jak dojdzie do naszej bazy wróg wyrurzniają się szczegułowością. Ztostafcie grafikę taką jaka była.
Poza tym gra jest jednak całkiem udana. Gdyby nie żeczy wymienione powyrzej i brak edytora plansz ( oraz różnych rodzajów plansz, jak na razie jest tylko jedna ) była by świetna. Liczę na rozwój, i za kilka miesięcy będzie godna polecenia. Więc... polecam!
Masz uczciwego krytyka! Dziękuję, wciąż pracujemy nad grą.
Great spin on TD games. Really enjoyed this! It was a plus to see it mentioned in a GMTK video.
Glad you like it! We're aiming to add more!
We were really pumped by winning GMTK
Amazing work! I encourage
Thank you for the encouragement!
can you please make the spinner bullets pop out more? I always get sneak attacked because im on the grass.
Great feedback and an eye for quality of life adjustments, noted and will be fixed.
I don't know why but for some reason it just isn't loading. No matter how many times I try it doesn't load. The weird thing is that it has loaded before so I'm just confused.
Hey! Sorry about the inconvenience. Are you trying to load the browser version? Or one of our downloadable versions?
I know I'm not the same person but I have the same problem and I'm using the browser version.
Sorry for the inconvenience! Can you share some information on what browser and operating system you're running?
For me on a Mac it doesn't work on chrome, it only runs on safari. It's the same with most other unity games but I think some work.
I'm also a Mac user and I run into similar issues on Chrome. But no issues with Firefox and Safari. Chrome is just an anomaly when it comes to unity games it seems
im just going to say that my computer is old and cant even run tf2, but it can run this game(barely) so... you might need to sweep your pc
ah yes, my favourite game genre. the tower hell.
That's pretty catchy!
this is the first time ive seen something remotely close to what i asked, im just going to say nothing like an idea going into a game has ever happend to me
I'm glad you liked the update so much! It's great to hear that.
id love to see what you did to the game
Symmetry
This was really fun! Everything is well animated and it feels very bouncy
Totally uncontrollable turret formation...It scares me.
Yay...got to level 25 with this
HOW THATS BASICLLY H3LL
The game is amazeing!
Good Game
every fort has to fall eventually, be it to fire, destruction, or time.
To fire.. To destruction... or... Two Time?
I don't think I'm that bad :)
Ok, I think this is a pretty good stratagy...
Hoho! I think you'll like what we have for tomorrow.
It's T-T-Time! 1.2 is Live!
Best I could do (so far!)
Looking good!
But can you do it again for our 1.2 update?
bruh
all i can say is WE NEED MORE
You asked, we delivered! 1.2 has got what you need!
Reached out to you on discord! Thank you for your interest in the game. It's awesome to know we caught your eye.
Is there a discord server for this game? I would love to join it!
As a matter of fact!
By the end of the year, we are going to release a big update to our game. This will include the launch of our discord server!
Please stay tuned, and hope to see you there!
Will you feel free to say some of the other things that would be added in the next update?
1.2 is Live! The Discord is, too!
been playing for 3 hours straight
We gotta bump up that number!
Give version 1.2 a try!
Is friendly fire on?nope.
ur own towers can murder u
Yes, most tower defense games are very similar, except for this one, where you're own towers can kill you
Fun Fact: You can now reflect the bullets with your wrench in the newest update.
I would love to see some player-benefiting towers, like a heart station that plops out a heart every once in a while. or a bunker build that takes away some of your resources for other towers but offers you a fading sanctuary as things get hectic. Maybe a quick burst of slow-mo to weave through heavy amounts of bullets later on?
agreed
Love the creativity! We'll be working to bring ideas like this to life as we move forward with Two Timin' Towers. Check out some of the newest gameplay in the 1.2 update!
I really liked the idea of a bullet-hell tower defense. The game gets very intense the more you progress and buy towers. But, a known tactic, caving in between 2 blockades, or 1, really makes gameplay a little too easy (of course, if your urge to get materials doesn't overtake you). I think a small (as in really small) system wherein the player has to get resources in order to pay bills, etc. or having more robots would, in my opinion, make this game better.
its fun but i could use at least 1 more stage
You know, we might have something in the works for future updates! 1.2 is currently live with a lot of content, and it's all free but if you join our Patreon we'll be showing behind the scenes works and early access to playtesters.