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Symmetry

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This was really fun! Everything is well animated and it feels very bouncy

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Totally uncontrollable turret formation...It scares me.

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Yay...got to level 25 with this

HOW THATS BASICLLY H3LL

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The game is amazeing!

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Good Game

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every fort has to fall eventually, be it to fire, destruction, or time.

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To fire.. To destruction... or... Two Time?

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I don't think I'm that bad :)

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Ok, I think this is a pretty good stratagy...

Hoho! I think you'll like what we have for tomorrow.

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It's T-T-Time! 1.2 is Live!

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Best I could do (so far!)

Looking good!

But can you do it again for our 1.2 update?

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bruh

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all i can say is WE NEED MORE

You asked, we delivered! 1.2 has got what you need!

Deleted 3 years ago

Reached out to you on discord! Thank you for your interest in the game. It's awesome to know we caught your eye.

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Is there a discord server for this game? I would love to join it!

As a matter of fact!
By the end of the year, we are going to release a big update to our game. This will include the launch of our discord server!
Please stay tuned, and hope to see you there!

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Will you feel free to say some of the other things that would be added in the next update?

1.2 is Live! The Discord is, too!

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been playing for 3 hours straight

We gotta bump up that number!
Give version 1.2 a try!

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Is friendly fire on?nope.

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ur own towers can murder u

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Yes, most tower defense games are very similar, except for this one, where you're own towers can kill you

Fun Fact: You can now reflect the bullets with your wrench in the newest update.

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I would love to see some player-benefiting towers, like a heart station that plops out a heart every once in a while. or a bunker build that takes away some of your resources for other towers but offers you a fading sanctuary as things get hectic. Maybe a quick burst of slow-mo to weave through heavy amounts of bullets later on?

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agreed

Love the creativity! We'll be working to bring ideas like this to life as we move forward with Two Timin' Towers. Check out some of the newest gameplay in the 1.2 update!

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I really liked the idea of a bullet-hell tower defense. The game gets very intense the more you progress and buy towers. But, a known tactic, caving in between 2 blockades, or 1, really makes gameplay a little too easy (of course, if your urge to get materials doesn't overtake you). I think a small (as in really small) system wherein the player has to get resources in order to pay bills, etc. or having more robots would, in my opinion, make this game better.

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its fun but i could use at least 1 more stage

You know, we might have something in the works for future updates! 1.2 is currently live with a lot of content, and it's all free but if you join our Patreon we'll be showing behind the scenes works and early access to playtesters.

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fun but HARDDDDDDDDDDDDDDDDdd

That's the spirit! How will you fair against our 1.2 update?

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hey look buddy, i'm an engineer and that means i solve problems,

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Please make this a full game!

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Working on it :)

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I love the aspect of you actually being in the game and dodging bullets so you don't die yourself. 10/10

If you can dodge a wrench. . . . can you reflect a bullet on our 1.2 update??

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Very cool game

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tudo bem companheiros eu coloquei seu jogo no meu canal, da um polo la para ver!!

Obrigado! Confira nossa versão atualizada!

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I would love to add shit to this game.
Level editor & mod support would be GREAT.

Only thing I'd add is the ability to move the towers after being built. He's an engineer :D

As a matter of fact friend, we done did dat! We added shit!
So much in fact we're full of.... content!

This 1.2 update doesn't have a level editor, but we have lots of behind the scene goodies for our Patreons we're going to start releasing in the new year.

(Also good eye on the moving tower, check the bottom right for the trash can icon)

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my base of doom!!! in this you don´t need to collect. the only reason why I´m dead in it is because i ran into the lasers

Pretty impressive! I wonder if that setup will still work with our newest update? Let us know how you do!

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meet the failing engineer

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I would like to see your work in image kid

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Could you guys make a Reddit page?  I may if you don't.  This game is awesome, it mixes things my wife and I both like well, so it's good for bonding!

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Thanks for taking such a liking to our game! We don't have a Reddit page but we're currently working on setting up a Discord – hopefully that scratches your itch! And if it doesn't, you have our blessing to make a Reddit page :)

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Thank you again for your interest! 1.2 is up and LIVE! We would love to hear your thoughts and see you in our discord.

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with this I don't need to collect anything, I swear this is unbeatable

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What wave did you get to?

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can i? i dont know, but i can’t. (just to know this is the screenshot from the previous version)

PotentiallyGeneral, it has been a whole 6 months since we released that version (there was so much cheese). You gotta try out our newer update, 1.2!

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yes i know it has been a while since i was away, and i dont know about the fact that it has been updated

Wave 9 is pretty great! Can you make it to the same wave in our 1.2 update?

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Things get very, very hard right after you buy a spinner.

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yo can you please add saves to this game? i love this game and i keep trying over and over, but every time i accidently die because im too cotious or some other stupid reason, i have to start over from the veyr start.. its been very annoying dying on waves 15-20 after hard grind haha maybe checkpoints or just simple saves... man it makes me rage so much sometimes... please ;-; love the game man, great concept love it

No saves just yet, but now you have more control of your environment with the wrench swing that reflects the bullets and the bomb item that destroys bullets! Thank you so much for your kind words and feedback.

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Great game! I am always reminded why it's improtant to participate in game jams - to force out the creativity! And this one is really great idea.

For my taste, the game becomes very cluttered very fast. In all the madness it's hard to read all the projectiles and I ended up going into the frey, collecting items and hoping I would get more health than I lose. But I have no prior experience to bullet-hell games, so there's that.

Keep up the great work!

I looked a lot at this post in the last 4 months, we did a lot to balance the game for the 1.2 update. It's awesome to hear your encouragement, hope to see you in the discord!

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How did you made the animation? i'm starting in unity and i know that the animation of the game isn't easy

Unity has a lot of documentation on its animation system. 

Check out this link to get started!

https://learn.unity.com/tutorial/introduction-to-sprite-animations

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its sooooooooooooooooooo good

And 1.2 just made it better, BOYAH (also omg thank you)

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I am so jealous of the UI programming and animation. So so jealous

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I was highly impressed by this game during GMTK 2020 game jam, for me it is one the best games of any game jam. This new update made the game more valuable and competitive. looking forward for more such games on your page. 

Congratulations for the Jam :) . Enjoy the video and share it with others.

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Nice! Thanks for playing our game and making a video. Much appreciated! :)

Hey thank you so much again for playing our game, give the 1.2 version a look! So much has changed!

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Wow congrats to WEEEEE for taking the top spot on our leaderboard! Does anyone have what it takes to dethrone them? 🤔

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wave 32?! i can only ever make it wave 5!

I got past wave 23!

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how are people getting past wave 8!?

Likely by playing over and over and over again.  I respect that, because this game takes some resilience to play!

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Amazing work. can't believe I didn't get to this one during the jam but I guess I guess thats just how it is sometimes. I really thing this is the best/ highest quality game of the whole jam. So exited to see this game as a full release. I think it could really be something big. godspeed friends.

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Thank you! :) Really appreciate everything you said. Also excellent job with Mini Map! I checked it out during the jam and loved it!

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Noob took the top in the first 24 hours of the game updating! Way to go!

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New update is awesome!!!

It certainly makes the game a lot more balanced and removes a lot of the cheese, bringing back the fun. There's still a lot more you can add, like more maps (maybe  they can each have they're own gimmicks e.g: the direction the balloons come from changing), more enemies(perhaps some that are more unique) and towers (maybe some that use multiple currencies?), more modes(difficulty  modes would be nice, since the game is quite hard (which I get is intentional but worse players might dislike the game if they're finding it difficult to get though the first few waves); perhaps some  arcade modes, like a no waves mode; and I could see multiplayer being quite fun so maybe? not sure how that would work though) and some more polish. This game has a lot of potential and what you've done in a few weeks is incredible, keep up the good work!!

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Glad to see someone analyzing the game!

To your point: I agree that the game can get crazy hard at times.  I think having a little shield ability or dodgeroll ability would be nice, that would help the game have the typical difficulty curve instead of endlessly getting harder.

Love this in-depth look at the game! This is def stuff we are consider, especially for early access content on our Patreon! 1.2 is Live and free, please check it our and tell us what you think!

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im loving the new update! it fixed almost all the issues i had with the game, and the new stacking enemy is great! one issue i have is with multiple currencies for each tower. i feel it makes it more difficult to build multiple towers, which i know is the point, but it also makes it more difficult to explore with diverse towers, meaning every run will use the same layout.

still, this was a great patch, and im exited to see what will happen in the future ! :)

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Thanks for playing and for liking our update! And thank you for the feedback about the new currency system - it's much appreciated! :)

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Yeah, maybe a mix of both?  Forcing a bit of diversity is nice to keep things difficult but maybe allowing a bit of specialization too? :)

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This is def the hardest part of balancing our game!
As for 1.2 (just went live btw) the currency has stayed the same.... BUT
So much more has been added, we'd love to hear more feedback from you!

I love it! You're really showing the potential of an action tower defence with both the bombs, and the powerups. The wrench is a great addition that adds a lot of potential to some underused towers, while simultaneously giving you a way to escape from certain doom. the new enemies are extremely unique and full of personality (though, I feel like the first couple of waves could use some more diversity). 

Though the money system is still flawed, it is more than made up for by the number of new features that diversity each playthrough. Outstanding work!

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